There's not much to criticize about this move. * Falling Storm (wind) - This is definitely a good move, It comes out fast and it shoots out a tornado with a reasonably large hit-box. Did I mention this is his ONLY light/lightning element skill? (Amazing) This is also very useful for most of the end game. It has a long reach which is useful for a character like Law who has stubby and short ranged attacks.
* Flashing Savage Roar (light/lightning) - This is one of Law's most reliable attacks in my opinion. * Easier Perfect Evading/Guarding (Godly) Serpent's knuckle is a very good tool for quickly getting him out of trouble. Law has less reach and arc on his attacks meaning his skills are very unlikely to save him when he gets surrounded. * Serpent Knuckle (water) - This is a decent option for water damage since it's his ONLY option for water damage but it also has utility as a disengage. * Easier Part Member Over Limit (Amazing) If I want to deal with an enemy weak to wind attacks, I'll bust out this skill. There's not much bad to say about it aside from its somewhat long animation time. * Dark Wind (wind) - This is a pretty good wind attack.
Shooting Star only has the convenience of being cable of being constructed through a series of faster casted spells meaning that you'll be vulnerable in shorter spans compared the indefinitely long cast of Divine Streak. It's far more likely to hit enemies and if lined up, it will deal a lot of damage to multiple enemies even breaking some of their guards. * Divine Streak (Light/Lightning) - I prefer this over Shooting Star by a large margin. * Reduced Arte Casting Time During Combos (Amazing) It upgrades into Tidal Wave but I just find Freeze Lancer to have better overall utility since it can freeze and has better synergy combinations with other spells. * Arrow Squall (Water) - This is Rinwell's version of Shionne's Aqueous Impact. This may not be a huge deal depending on the fight you're in. Unfortunately pairing this skill with Spread doesn't create Maelstrom. Especially because it upgrades to Cyclone. * Gusty Nail (Wind) - I honestly prefer this over Cross Blade on most occasions. Furthermore, the shots are a lot more inconsistent due to the beams being more spread out. Ray in Tales of Smyphonia was good because it was a decent method of setting up enemies for combos. * Ray (Light) - This attack sure does send me down memory lane. * Ice Tornado (Water/Ice) - I'd say Ice Tornado is her best DLC skill having a decent chance to freeze and also being an ice version of Flare Tornado which is also a decent skill on it's own right.
* Increased Attack/Elemental Attack When Full (Amazing)
Her most reliable wind gun attack is still Tres Ventos since that skill has homing properties. If you're surrounded when playing as Shionne, chances are you're playing her wrong in the first place. * Cyan Instant (wind) - This is a pretty weird attack because it's likely going to deal lots of damage but in random directions. * Increased Boost Gauge From Enemy Defeats (Good) This isn't a bad option though because of it's damage and the fact that it links into Searing Gale. * Plasma Shock (light/lightning) - Personally, I perfer using Lightning Thrust over this due to it being faster and having the utility to disengage when surrounded. * Increased Ailment Bonus Damage (Okay) - Pairs well with Shionne and Rinwell This is also Alphen's ONLY means of dealing water damage. *Howling Azure Storm (water) - This is a nice and quick combo tool, It doesn't leave you vulnerable due to its speed and it also doubles as a projectile. * Increased Elemental/Attack When Surrounded (Amazing) * Increased Elemental/Attack When Full (Good) * Increased Near-Death Attack/Elemental Attack (Okay) Especially for enemies that can't be launched into the air. Still, it's still a decent option for wind damage. * Orochi's Galeforce Fury (wind) - This move is alright but has some weird tracking issues. For people who are thinking of buying the DLC Sets, this might help some people with which sets they might want to purchase. I'll at least list them out and my opinions on them. Many people may say that the skills don't affect the characters that much but it's 5 skills per title and 3 titles adds up to a total of 15 skills. I honestly don't mind paying for the costumes but it just feels like the people who didn't may be missing out on a lot in terms of combat capability.